Smoothing modifiers behave differently in 3ds Max 2024?

Smoothing modifiers behave differently in 3ds Max 2024?

WebI have implemented most of the loading code, but I still have one problem to resolve. The data format I need to use uses structures called 'Hard Edges' to describe surface smoothness, but the 3ds Max uses 'Smoothing Groups' and while both approaches work very well I need some way to convert one to the second. WebMar 26, 2024 · Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max topics. ... best female characters in comics WebDec 8, 2016 · A smoothing group is a set of Polygons that behave the same to lighting and reflections. Polygon sets with different Smoothing Groups cause hard edges in lighting. Here, every polygon has the same Smoothign Group: Here, the same mesh with different Smoothing Groups: In 3Ds Max, the Smoothing Groups are applied in the Editable … WebAug 26, 2024 · PolySmoother is a professional tool to efficiently work with Smoothing Groups.. It allows you to visualize and manage the Smoothing Groups in a quick and easy way. You can set Hard and Soft edges, select edges by convexity, copy, paste, modify and optimize Smoothing Groups, as well as convert them from and to UV mapping, among … 3 wheel dolly for stairs WebAfter importing this model, 3D Max creating custom smoothing groups with a minimum amount of that groups, and in some places shading is incorrect because of the same smoothing groups. Down below there are some … WebMar 22, 2024 · Create Smoothing Groups from UV Islands. Note: A few people have reported that this script does not work with 3ds max 2016. I haven’t had a chance to investigate yet, so it might need a few modifications to work on the latest version of max. It’s fairly common knowledge that when creating a model that will have a baked normal map, … best female characters in hxh WebMake sure it's an Editable Poly and run the script below to select hard edges' vertices. 3. Convert selection to edges. 4. Add Edit Poly modifier to remove explicit normals. 5. In Edit Poly set everything to one smoothing group. 6. Go into Edit Poly edge mode, selection should be preserved.

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